Creating skins in Adobe Fireworks CS3 for Flex
If you’re using Fireworks to create Flex component skins, you’ll be creating bitmap graphics instead of vector graphics. When using bitmap graphics for skinning, there are a few issues you should be aware of: • Gradients in bitmaps only scale well in one direction. If you need to create artwork with gradients, and they might […]
Creating skins in Adobe Photoshop CS3 for Flex
If you’re using Adobe Photoshop to create Flex skins, you create bitmap graphics instead of vector graphics. When using bitmap graphics for skinning, there are a few issues you should be aware of: • Gradients in bitmaps only scale well in one direction. If you need to create artwork with gradients, and they might need […]
Creating skins in Adobe Illustrator CS3 for Flex
Adobe Illustrator lets you create vector artwork for Flex skins. Some features of Illustrator are not supported when you export skins to a SWF file. For example, blend modes and effects, including drop shadows, may not display correctly. If you want to use these or other advanced Illustrator features, first test them with a single […]
Creating skins in Adobe Flash CS3 for Flex
You can use Flash CS3 to create vector graphics for Flex skins. Before you can create Flex skins in Flash CS3, you must install the Flex Component Kit for Flash CS3. The Flex Component Kit installs the SWC file that contains the classes necessary to create assets compatible with Flex. Install the Flex Component Kit […]
About skinning for Flexbuilder using Adobe Creative Suite
Skinning is the process of changing the appearance of a component by modifying or replacing its visual elements. These elements can be made up of bitmap images, SWF files, or class files that contain drawing methods that define vector images. Skins can define the entire appearance, or only a part of the appearance, of a […]
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